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 Post subject: Introduction. Read first.
PostPosted: Thu Apr 24, 2008 5:51 pm 
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As Mesogea is a vast modification spanning thousands of cells there will be a whole host of missions for the player to embark upon. Running in the background will be quests and missions, life cycles and intrigues within the NPC community. For instance there is a continous struggle between the Emperor and the Consulors who sit in government. Some are loyal to him, others are not. Assassins will interact with npcs and set about hunting down specific characters with whom the player may have involvement. The player could for instance be sent to bring a rich merchant, a high ranking soldier or other dignitory from one part of the world to another, where the assassin may be hunting the man or woman down. Vice versa, the player could be the assassin. There is so much, its impossible to list. So here is the forum. Ideas please.


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 Post subject:
PostPosted: Fri Apr 25, 2008 3:06 pm 
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Milite
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Joined: Sun Apr 20, 2008 3:23 pm
Posts: 44
It would be nice to have a second or third... or perhaps tenth quest scripter lol. I haven't dealt much with AI in the past, but i'll try to learn.

The player talks to somebody, gets sent off to a cave/dungeon for some reason, perhaps even breaking into one of the old tombs!
To retrieve/steal some old family heirloom or priestly/holy relic.

Notice the good / evil alignment? :P

Guilds, guilds.. quests... and more guilds... ^^

But ofc, general quests are much easier, but they do take some hard thinking.. A new concept for every quest, yikes. But hey, as long as you don't give me the responsobility to come up with ideas for every quest :P

Necromancy guild? Paladin guild? Viking guild? (lol, yeah... Vikings in Mesogea, here we come!) Guard/protector guild? (less "go out and kill that and we gief u munny"... More "protect this and that town")

Concerning Misc quests, don't even get me started :P Oh wait, i already am... Aaargh!

Cheers!

//ANGEL


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 Post subject:
PostPosted: Fri Apr 25, 2008 7:08 pm 
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Sure, but keep to the lore. Vikings were about ten thousands years away. However a people called the Sheahlin, the forerunners of the celts were navigators and sailors. Paladins were a medieval thing. Take a look at Sparta, ancient Rome, the Persians, Egyptians, Celts, Thracians, Cilicians. Aiming for something of the ilk of Troy. Now the Mycaeanaens were a sea faring bunch, a horrible gang of rapers and pilagers (Actually they developed as a people from the Eastern Holorian Empire, then came Sparta, Athens etc etc. However why not utilise your idea: There would be a rogue element in any society, why not pirate Holorians.... The Karith were also excellent sailors (desert nomads but where they had settled by the sea they had kept their ancient ways and raided and pilaged)

(Of course none of these races ever really existed, its just a fantasy of what might have been.)


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 Post subject:
PostPosted: Fri Apr 25, 2008 7:21 pm 
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Heres the concept:


Karithian desert and rim:
http://www.plasticsoldierreview.com/Rev ... &code=8057

Holorian cavalry
http://www.plasticsoldierreview.com/Rev ... &code=8048

Eastern Holorian pirates
http://www.plasticsoldierreview.com/Rev ... &code=H046

The Holorian Army
http://fubini.swarthmore.edu/~ENVS2/S20 ... halanx.jpg

Ive opened a new forum for concepts art and ideas.


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 Post subject:
PostPosted: Sat Apr 26, 2008 5:56 am 
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Milite
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Ow, all i know about the vikings was the fact that they usually had a beard, hummm...

Good thing i watched Troy a few weeks ago then?
Gawd Brad Pitt is handsome...
Hehe :wink:

Thanks!

//ANGEL


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 Post subject:
PostPosted: Fri Sep 26, 2008 8:07 am 
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Here you have an interesting reading, Angel:

http://en.wikipedia.org/wiki/Vikings

http://en.wikipedia.org/wiki/Troy


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 Post subject:
PostPosted: Fri Sep 26, 2008 9:11 am 
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Ive just finished reading "in search of the Trojan war" by Michael wood. Very detailed explanation of the reality of it, and much about Schleiman destroying the site like an archaeology vandal.


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 Post subject:
PostPosted: Mon Oct 06, 2008 11:57 am 
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Senec

Joined: Mon Oct 06, 2008 8:34 am
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Hi, going by the map so far there aren't too many islands. if there was an archipelago like the Aegean, there would be a lot of potential for lands to be discovered.

Think of the Homeric legends - Jason piloting his ship through clashing rocks, Odysseus being trapped in a cave, escaping from a cyclops before being eaten. Put in an island, give it a few buildings and a beasties, a quest will follow!

On another note, if you're dealing with a proto-Celtic type of people, how about lakeside crannog settlements and hilltop ringforts? goot potential for quests involving tribal rivalries.


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 Post subject:
PostPosted: Mon Oct 06, 2008 9:25 pm 
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Good points. There is a huge expanse of ocean in Mesogea so anyone wanting to raise and region edit islands has the world as their oyster. This has brought into play two points.

1. Islands to be made
2. Architecture for the tribes (palisades, wooden forts)


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 Post subject:
PostPosted: Mon Oct 06, 2008 10:31 pm 
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Senec

Joined: Sat Aug 09, 2008 3:34 pm
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I've been looking at some of those lake houses (the wooden ones on stilts) and thought that might be cool. I'm also working on a roundhouse. We also need some more fences and wooden palisades.

So much to do.... *sigh* :(


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 Post subject:
PostPosted: Tue Oct 07, 2008 3:04 am 
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I once saw some morrowing pallisades etc but for the life of me cant find them anymore. That would have saved hours of work. I would like to do some of those models but just havent got the time.


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