It is currently Tue Dec 01, 2009 12:48 am



Welcome
Welcome to Mesogea


Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Wed Mar 25, 2009 7:28 pm 
Offline

Joined: Wed Mar 18, 2009 6:55 pm
Posts: 21
Yep all options set, I can only see trees in the distance, not land or hills.

As for the starting script, I used the method truant linked and it works. Although I'd like to optimise it a bit more. But that way works fine.

As for magic, I'll post in the magic forum as I get spells coded.

I have a fatigue/hunger/immersion system designed, going to post it to see what you think, then it can be edited, give feedback etc.


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Wed Mar 25, 2009 8:56 pm 
Offline
Site Admin

Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Thats very odd. So there is no land and no texture on the land. Do you have the correct files in each location? You might need to download them again.

Check in the Data folder, do you have a file saying: meshes/landscape/LOD
and Textures/LandscapeLOD/Generated

?


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Thu Mar 26, 2009 8:34 am 
Offline

Joined: Wed Mar 18, 2009 6:55 pm
Posts: 21
I don't have Meshes/landscape/LOD. It wasn't in the download? Or I might have missed it ^^


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Thu Mar 26, 2009 3:42 pm 
Offline
Site Admin

Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Make sure you have downloaded the folder Meshes from TESNexus or from Planet Elder scrolls.

I have packed the entire Data source, meshes, textures etc at Planet Elder scrolls

http://planetelderscrolls.gamespy.com/V ... il&id=5416

You already have the master file which is good. The MesogeaData.rar file will unpack everything into the correct place.


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Fri Mar 27, 2009 10:36 am 
Offline

Joined: Wed Mar 18, 2009 6:55 pm
Posts: 21
Another corrupt download ^^ Oh well, it works now.


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Fri Mar 27, 2009 11:04 am 
Offline
Site Admin

Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Yes it does happen sometimes, quite annoying but good when its finally there. You can see the landscape now.


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Mon Mar 30, 2009 12:29 pm 
Offline

Joined: Wed Mar 18, 2009 6:55 pm
Posts: 21
Yep, and it looks much more awesome. This really will be epic :)


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Mon Mar 30, 2009 1:56 pm 
Offline
Site Admin

Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Good. Ive posted in the magic thread but just in case you dont get that reply, Ive done an intro movie that should help provide people with an idea of what the mod is all about.


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Thu Apr 02, 2009 5:41 pm 
Offline

Joined: Wed Mar 18, 2009 6:55 pm
Posts: 21
Intro looks awesomely epic. Got my PC back so I can start scripting again.

Just some thoughts on skills. I ws thinking of dividing it into primary and secondary skills. Primary are the ones already in the game, eg combat stealth magic. Secondary are survival and immersion type skills.

Also I'm trying to improve rogues, they are quite gimped in regular oblivion. Perhaps agility allows you a small chance to dodge arrows, or resist knockdowns maybe.


Top
 Profile  
 
 Post subject: Re: XP, classes, stats, levels, etc....
PostPosted: Thu Apr 02, 2009 6:41 pm 
Offline
Site Admin

Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Sounds like a sensible way forward, dividing them up like that would help organise things for bit work if anyone else helps with the scripts. The latter point sounds much better than the way Oblivion plays at the moment, quite simplistic with bonuses not added where they really should be. It will be interesting to see how your plans evolve. It sounds good.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron