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PostPosted: Fri Apr 25, 2008 3:43 pm 
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Sure, no problem to set up the rocks, not sure about making them havok friendly though, never tried that, ive only ever done statics. I could probably get some existing stuff and retexture it then add some worth etc,


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PostPosted: Fri Apr 25, 2008 4:06 pm 
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Milite
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Joined: Sun Apr 20, 2008 3:23 pm
Posts: 44
Hmm... I think Nifskope could put some havok'ing up on the rock.

Cheers!

//ANGEL


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PostPosted: Fri Apr 25, 2008 4:09 pm 
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Probably the best way would be to take the mesh of another item, retexture and run with that. I could actually add another mesh via obj import so shouldnt be too much of a problem. Making a nugget isnt too difficult.


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PostPosted: Fri Apr 25, 2008 4:16 pm 
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Milite
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Hmm, well. I was thinking, nuggets are rather small. Would you be able to create fist (or bigger) sized rocks. Realistically, you would need a hundred nuggets to make a sword, for example.

But obviously nobody wants to carry around that many, nor use them for one weapon. So using 3-4 fist sized rocks would be perfect :P


Cheers!

//ANGEL


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PostPosted: Fri Apr 25, 2008 4:22 pm 
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Just as easy. I will have to try and test it, tomorrow definately. A bit busy getting the deserts to work at the mo.


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PostPosted: Fri Apr 25, 2008 4:31 pm 
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Milite
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Ow, tomorrow?
Lol, tomorrow is better than great! :D

Don't forget those women in that desert there i posted 'bout :roll:

Adding a few new items to the smithing myself.

I've put up some screenies on the Melting Pot if you're interested :P

Cheers!

//ANGEL


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 Post subject: Re: Tomb Of Admus Vissiana //ANGEL
PostPosted: Tue Aug 18, 2009 2:06 pm 
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Milite

Joined: Fri Aug 14, 2009 6:32 pm
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This is a really old post, but it seemed like Angel had finished a tomb... is it part of the game right now?


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 Post subject: Re: Tomb Of Admus Vissiana //ANGEL
PostPosted: Thu Aug 20, 2009 3:00 pm 
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Sadly not, Angel never sent the finished product.


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