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 Post subject: Greetings
PostPosted: Wed Mar 12, 2008 8:07 am 
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Joined: Wed Mar 12, 2008 7:51 am
Posts: 5
Hey I am here to apply for well building dungeons and interiors and such. As I told you before I worked on a few mods with NWN 1 and 2. NWN 2 has a very similar tool set as oblivion so I found the transfer easy.

I can't really script thats my weakest point. I have fooled around in making swords put never got past texturing them. My main skill lays in just building landscapes and making them look good. Making the inside and outsides of castles, houses, dungeons. I can make npc's to a point such as giving them armor, and placing them.

I have also made a few practice dungeons, fact I am working on one now was plaining on releasing it to the oblivion forums but if you would like to see some screen shots I would be happy to do that.

So yeah I can do the above, or even if you just need some one to go around placing tree's and rocks making it look like they grew there I can do that do.


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 Post subject:
PostPosted: Wed Mar 12, 2008 4:50 pm 
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Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Hello, welcome on board. At the moment I am populating the regions of the mod, this is likely to take a few more weeks so there can be no landmass content added until that is done sadly. However that doesnt stop anyone creating an interior to be later added into the mod and linked to the exterior by a door. There will be absolutely masses of exterior stuff to do and what I intend is to split each city to a minor team when the landmass is complete, in the meantime dungeon building is absolutely invaluable, I can stress more the need to do some dungeon interiors. Probably the favourite of mine will be the tombs of the Emperors along a road above the capital city. The road is called the Capranecurum. If you go to the following thread

http://lightningshore.freeforums.org/th ... es-t6.html

You will find a long description of the Emperors to the present day of the mod
under Emperor Adarus Comitatis when in 317 there was a massive barbarian assault on the Empire when each city was under siege and finally the Eastern Empire sent troops to save them. The tombs have stood for centuries and some have been broken into, others stand to be pilthered. The Capranecurum is guarded by part of the garrison of the Ist Alscoria at Turum, a praetorian guard for the city and loyal to the Emperors, elite soldiers. Thieves and tomb robbers are hung to die at the lakeside where a ruined harbour marks the way onto the Capranecurum. Ayleid ruins can be used for the main tombs however there are tunnels leading off and caves far below the mountains. Tonnes of scope for some real adventure not far from the capital city. if you fancy doing one of the tombs whilst waiting for the landmass regions then please do, some of them are massive. Other than that have a look about the forum, not much going on at present as I said, the landmass regions are holding things up. If you see anything you fancy doing though, get stuck in. Let me know what you think.


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 Post subject:
PostPosted: Wed Mar 12, 2008 8:26 pm 
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Joined: Wed Mar 12, 2008 7:51 am
Posts: 5
Alright I will work on a Ayleid tomb, always wanted to play around with that tile set. Do you have any restrictions? Like no monsters, can only be so big, no loot and so on? I will try to look up a Egyptian pyramid tomb map and see how close I can recreate a Ayleid tomb to have the layout of a pyramid.

Well a edit looked up pyramids not so much what I thought they would be. So I am gonna look up the valley of king tombs and work on some thing off a map that I can find of those :D


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 Post subject:
PostPosted: Thu Mar 13, 2008 3:47 pm 
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Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Thats probably a good way to go with it, I like the idea of that as I did have the valley of kings in mind when writing about the Capranecurum road. The size can be whatever you want it to be and monsters are fine. If you want to make a couple of levelled lists then do so. I intend to add or get someone to add lore specific creatures as the mod develops so they could always be slotted into your levelled lists when they are made.

This link lists to the tombs and how to go about selecting one and owning the work on it. It will also list the creatures that are acceptable to the lore at this moment. As for loot, if you make it earth based such as gold, gems and the like, even common weapons. If you want me to knock up something specific however in 3d with textures I can do so. My speciality is buildings and static items, including crypts and so forth that I could add the Holorian language to. Not tried weapons for a year or so but wouldnt take much effort to re-learn.

http://lightningshore.freeforums.org/th ... d-t19.html


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