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 Post subject: The new guy
PostPosted: Fri Aug 14, 2009 8:23 pm 
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Milite

Joined: Fri Aug 14, 2009 6:32 pm
Posts: 98
Nice place you guys got here, and looks like it'll be an amazing mod. I'm downloading all the resources right now. Can't wait to take a look at it.

I've done modding for games in the past, but not much for Oblivion... so I am what some people would call a noob. If there was ever a place to flex the creative muscles though, it seems like this is a good mod to do it.

I've done some coding and programming before, but I'm no expert. Thinking of diving into scripting for Oblivion, and probably some city/world development as well. NPC's are probably doable as well. I'll be taking a look at the map as soon as I get the last two texture files downloaded.

Also... how do you guys usually load this? Right over top of your Oblivion data folder with all your mods and original game? Or do you kind of have like... two Data folders that you switch out? I guess if you're really working hard on this mod you don't play in Cyrodiil much anymore, haha.


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 Post subject: Re: The new guy
PostPosted: Fri Aug 14, 2009 8:35 pm 
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Milite

Joined: Fri Aug 14, 2009 6:32 pm
Posts: 98
Sorry, here's an addition with an idea... I think the User Interface could use a Mesogean overhaul. Maybe get permission from Darn to use his Darnified UI but re-do it to fit in better with this mod.


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 Post subject: Re: The new guy
PostPosted: Thu Aug 20, 2009 4:24 pm 
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Site Admin

Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Certainly agree. We would have to find someone to do an interface, I think were all busy at present.


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