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 Post subject: Tomb Of Admus Vissiana //ANGEL
PostPosted: Mon Apr 21, 2008 6:29 pm 
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Milite
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'Ello foolie-oos.

Angel is here to put his designing skills to test, now...
I've always been sort of a "green" person, so i thought, that 3 walls would be a light-grass green colour... While the fourth should be...
Red, pink-ish.

I'll do my best, to suit your needs. If you have any recommendations, requests, ideas... Whatever your heart desires, ask, comment, order!
Constructive Critisism is always 'effin welcome :)

Screenies coming soon, when i'm done with the first room, lol!

Should Valisarius had already gotten a claim on this, my misstake lol, he has yet to receive my PM >.<
I got greedy and started the topic right away.

Thanks!

//ANGEL


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 Post subject:
PostPosted: Mon Apr 21, 2008 7:05 pm 
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Update 21/4/08 9:09 PM

This will be the place to look for image updates.
At the moment the "tomb" is nothing more than a big pile of crap, this crap is very different from other craps because of it's size. This tomb will be pretty big, you enter, you come into a big room, and you see 4 doors. Each leading through sections of sections with catacombs and beasts.

So far: I've done only a small bit these 40 minutes i've worked on it.
This small bit consist of The entrance, big room. And beginning the 4 paths.

Look for screenies here.... -Tomb

Thanks!

//ANGEL


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 Post subject:
PostPosted: Mon Apr 21, 2008 7:35 pm 
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Update 21/4/08 9:31 PM

So far: I've advanced two of the sections leading from the big room, bringing them out faaar from the big room, then back around... Connecting eachother.. This is what i call dungeon design!

And from the updated pictures you might see that it really is nested into eachother, i wouldn't wanna play through this tomb in-game lol... But i'll probably have to yaarrgh... Say... Who's up for some beta testing?? :D


Look for screenies here... Look for screenies here.... -Tomb

Thanks!

//ANGEL


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 Post subject:
PostPosted: Mon Apr 21, 2008 9:36 pm 
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Just looking in. Great work, keep going like this and we'll be finished next week. :D

I'll see what else i have written up about Vissiana to give you some pointers.


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 Post subject:
PostPosted: Tue Apr 22, 2008 1:22 pm 
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Milite
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Ah, good compliments :D

Cheers!

Edit: Question, i'm using MO as a prefix for Mesogea, this ok? Seeing as MG ---> Mages Guild

//ANGEL


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 Post subject:
PostPosted: Tue Apr 22, 2008 3:01 pm 
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Update 22/4/08 4:55 PM

So Far: After 30 minutes of tedious testing and trying to remember the stone-statue script i finally got it working.

The Dungeon needs only be cluttered and connecting some last pieces, then it'll be good for, most things :P
Seeing as i have already put on a script, without 100% permission (yet) i may very well have been a bad boy, but nonetheless. I think the statue looks pretty cool.

After confirmation of the statue success i decided to take a run through the tomb. Starting at the door... After about 30-40 seconds i lost myself, now... Tell me, isn't that how a dungeon is supposed to be? :D
Beautiful but deadly, when i put in some liches and rats (not so dangerous perhaps?) this will be serious.

Image

Now.... Isn't that lovely?

Screenies here... Album

Cheers!

//ANGEL


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 Post subject:
PostPosted: Tue Apr 22, 2008 6:19 pm 
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That is absolutely fantastic, you are indeed the tomb lord. Seriously its a brilliant depiction of the tomb, exactly as I would have imagined it to be. Extremely well done.


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 Post subject:
PostPosted: Tue Apr 22, 2008 6:24 pm 
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Update 22/4/08 8:12 PM

So Far: The dungeon tilepieces are all connected and completed, further modifications will probably not happen. The only thing left is to Mess around with chests, monsters and random objects to enhance it....

I'M SO TERRIBLY BOOOOORED.... Valisarius, plx get msn lolz.
Or... Tchan, get online! :P

Once finished with the cluttering, i might... Just might... Add some bits and pieces, scriptingwise...

Thus, i have a question for Valisarius...
You might have noticed my kewl statue, so... Perhaps add a script...
The player sees the statue, decides to go forward and activate it... Message popping up or somewhat.. And a ghost of the 'effin emperor suddenly comes rushing at ya, swining a huuuge ebony blade (or normal size if that's the size you want for the emperor ((immersive wise, an abnomally big ghost wouldn't be realistic would it now...?)) your call :P) and once he is killed, the reward chests will pop up.. Or not, your options. If you would like to give the player a chance to choose to fight or not to fight him, or if you would like to give the player the reward anyhow... Bah.. I'm getting carried away... Your decision :P


Image

This is awesome.. is it not?

Somebody please talk to meeee lolz

Cheers!

//ANGEL


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 Post subject:
PostPosted: Tue Apr 22, 2008 9:15 pm 
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I would prefer rather than the Emperor coming at you (he died peacefully at the age of 82 after a long illness) the spectres of his guards. The Holorian dead were laid to rest in the tombs, their family were also buried with them as they expired and so would his loyal servants and those who had guarded him. Special accolade would be given to the most loyal soldiers, none higher than a place within the Imperial tomb of the Emperor who was deified on his death. Current Emperors held the keys to the tombs and would occasionally visit them on an anniversary or to ask advice, to commune with the long dead to learn secrets etc. In times of great national emergency there would even be sacrifices (the most desperate the emergency the higher the sacrifice, even human in the most dire circumstances though this was considered barbaric.) Certainly the loyal guards could arise from their sluimber.

The statue script, does it effect fps and so forth? If so maybe we could get hold of a modeller to create the statues we want? If I had the time to I would gladly make them myself, though if we can find some 3d models that suite I can put them in game.


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 Post subject:
PostPosted: Wed Apr 23, 2008 1:52 pm 
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Milite
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Oi! Valisarius! I just thought about that tonight while i was lying in my bed lolz, i agree totally.


I'm not sure about the FPS issue...
It's a basic Magic Script so it won't have the same effect as Gamemode at all.
And as far as i know, Shaders don't naturally harm FPS.

But i will look it up!


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 Post subject:
PostPosted: Wed Apr 23, 2008 6:21 pm 
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Milite
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While placing some final touches to the tomb, i suddenly just thought about something i think was missing in Vanilla OB, mining.

So after about 30-40 minutes of another tedious testing, over and over again... I finally realised there was an unnceserary condition check there.. Making about 30 of the total 40 minutes i spent on completing the script, totally worthless.. But nonetheless, i got it working.. finally..

The player activates it, if the player hasn't got a pickaxe, a message pops up "you need a pickaxe"...

If the player has got one.. It moves on to question the player if he wants to mine, or not. If he doesn't.. everything goes normal, no harm done.
If he chooses to mine, he will hear a rumbling rock noise. And he will get a golden nugget, the player can repeat this process 4 times, thus giving him 4 gold nuggets. When the 4 times are expired, a message comes saying he can't get any more nuggets from the rock.

When the cell resets for the next time, so does the rocks.
So.. what do you think? *desperately waiting for positive responses*

Thanks!

//ANGEL


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 Post subject:
PostPosted: Wed Apr 23, 2008 9:22 pm 
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Yes, certainly, why not. It could be that the tomb is built on a vein of ore that had been partially mined.


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 Post subject:
PostPosted: Fri Apr 25, 2008 6:50 am 
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Milite
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Well, i was rather thinking as placing out mines in the land, i simply just thoguht of it while finishing the tomb, not really related to the tomb:P

Unless you want it to be :P

I'd reckon Blacksmithing wouldn't be hard to develop either, with a script or two, giving people a new chance to get armor, instead of going through the same dungeon 20 times, over and over again, just to earn that daedric helm :P


Cheers!


//ANGEL


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 Post subject:
PostPosted: Fri Apr 25, 2008 12:21 pm 
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I tell you what youve hit on a really excellent idea there. I was just finishing of Scatha region (extreme south, mountainous, forested) which is a distant province of the Holorian city states. The Holorians maintain a military presence there to guard, guess what... their mining. Slave worked mines, slave worked quarries etc etc. There is ore, gold and silver there (plus others if you can think of them and they make geological sense.) Absolutely excellent idea.


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 Post subject:
PostPosted: Fri Apr 25, 2008 12:28 pm 
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Milite
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Great!

After i finished the mining script, i decided to start a bit on blacksmithing, at that point i only thought of the both as personal use, but i'll get the smithing functioning aswell :P

You're a modeler, yes?
If so, perhaps you could whip up some basic fist-sized rocks to use as ores, i quite dislike nuggets, tiny little things :P
Not now ofc, but perhaps if we decide to advance this thing a bit further, and if you've got some free time, and if you get MSN working (slap, slap, slap) :P

Cheers!

//ANGEL


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