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 Post subject: Main Quest Development thread {SPOILERS!}
PostPosted: Sun Aug 31, 2008 9:37 pm 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
Alright, so here's my idea for the Main Quest of the mod...

The Main Quest takes place entirely when you are asleep. When you sleep, you are taken to Valhaala, the sacred fortress protecting the gates of heaven. When you arrive, you speak to Feralus, Leader of the Durya and Captain of the Heaven's Gate watch. He asks you if you are willing to take up the cause of the Durya and fight to protect the souls of heaven from the damnation of the realm of Daedal. You can agree, and you are sent back to the mortal word after a bit of conversation with Feralus. If you disagree, you begin to fight with Feralus, and when you are about 1/4th of your HP, you are teleported to Daedal, where you speak to Telenneb, Prime Guardian of the underworld, he tells you that he has saved you from the Durya, and offers you a position of power if you join him and serve him in destroying the Durya. You can accept or refuse, but either way, you will be forced to serve Telenneb. Now at this point the Main Quest splits into the Durya Main Quest and the Vandur Main Quest.


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 Post subject:
PostPosted: Mon Sep 01, 2008 7:13 am 
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Joined: Mon Feb 18, 2008 9:37 pm
Posts: 760
Sounds good. I would rename the heaven thing though, a bit Viking and too modern a name for the mod. Valhalla as halls of the dead. It could even happen when you visit a specific shrine or temple.

Are we having a choice of starting races?


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 Post subject:
PostPosted: Mon Sep 01, 2008 4:17 pm 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
yes. My plan is that no matter what race you are, the major revelation of the Main Quest is that you are an exiled Durya, sent down to the mortal realm to prove yourself worthy of returning to the heavens.


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 Post subject:
PostPosted: Mon Sep 01, 2008 7:05 pm 
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Joined: Mon Feb 18, 2008 9:37 pm
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I like that concept.


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 Post subject:
PostPosted: Sat Sep 06, 2008 8:57 pm 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
update!

got this idea from my IB HotW class.

You begin the game at a small oasis in the Karithian desert. If you are Karithian, a small escort walks up to you and tells you that this is where they'll be leaving you. You are a prisoner of war, and they've exiled you to the middle of the desert where no one will ever find you.

If you are any other race, you have been exiled from the Holorian empire for crimes you have committed.

the guards tell you that a group of builders has made you a small shack to live in during your exile. They then depart into the desert. later after the first stage of the main quest mentioned above, a sandsman and his wife approach you as you leave your house. He tells you that they have traveled the desert for years, and have never settled, but your lonely hermitage has inspired them to settle down. He asks that he be allowed to build a small shack near yours for him and his wife.

Basically, in the real world, you're going to be creating a town in the middle of the desert. In the "dream world" you'll be saving humanity or destroying it.


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 Post subject:
PostPosted: Sat Sep 06, 2008 9:05 pm 
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Joined: Thu Sep 04, 2008 3:36 am
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Location: Oregon
Interesting idea, but with the player being exiled in the desert with random stragglers coming and asking for permission to settle there, how will the player really be encouraged to explore the rest of the world?


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 Post subject:
PostPosted: Sat Sep 06, 2008 9:13 pm 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
I thought of that as well. After the second stage of the Main Quest, you will need to choose a second in command, who leads the town while you explore. Its going to end up as like a base for your character with actual people leading actual lives.


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 Post subject:
PostPosted: Sat Sep 06, 2008 9:35 pm 
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Location: Oregon
I think it would be practical to make the MQ stretch out beyond the reaches of the settlement intentionally.

I don't have any solid ideas yet, but I imagine something doing as well as it can to adjust to different styles of gameplay, mostly through branching quests with choices and consequences. I also personally feel it should be sort of psychologically based, rather than hack n' slash mindless action or simple "build this settlement" where each character, especially the characters involved have a unique personality.

But that might be unrealistic and too much of a burden for a small team.


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 Post subject:
PostPosted: Sat Sep 06, 2008 11:48 pm 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
Well, I was hoping for each character to be unique. And there would be quests where you have to venture out into the world to protect your town. Plus, there would be plenty of side quests and other storylines. Also, there are multiple storylines, depending on your choices, so there will always be new things to do.


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 Post subject:
PostPosted: Sun Sep 07, 2008 12:29 am 
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Location: Oregon
I'm just throwing some more ideas out on the table, and asking questions to perhaps further expand and inspire ideas.

So, to make sure I'm on the same page, this is just the MQ for Karithia, correct?

Alternatively, are we making a mainquest that spreads throughout the entire Mesogean world?

Correct me if I'm wrong, I've been reading the other threads but I haven't quite gotten a straight answer.


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 Post subject:
PostPosted: Sun Sep 07, 2008 1:06 am 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
This is the Main Quest for the entire world.

Each area won't have its own Main Quest. However, their will be guild plot-lines and even plot-lines for just one person. As well as most people will have small jobs for the player to do.

Vali, I cant for the life of me find the Karithian desert in the CS. Can I get some cell numbers?


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 Post subject:
PostPosted: Sun Sep 07, 2008 1:16 am 
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Location: Oregon
Alright, then let's try to expand it out of just one area. We can't, of course, have a mainquest that takes you all over the place, that should be the player's initiative. But it should spread at least 2 provinces.


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 Post subject:
PostPosted: Sun Sep 07, 2008 5:40 am 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
alright. But the main focus of the Main quest is not even done in Mesogea. It's done in the dream world. So it has to be something simple. Like you have fight off a raid from Holorian soldiers or something.


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 Post subject:
PostPosted: Sun Sep 07, 2008 6:05 am 
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Location: Oregon
Does it absolutely have to be in the dreamworld?


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 Post subject:
PostPosted: Sun Sep 07, 2008 6:32 am 
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Milite

Joined: Thu Aug 21, 2008 3:19 am
Posts: 69
thats kind of the point...

I'm open to suggestions, but that was kind of the whole idea.

It won't be like Oblivion I promise.


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